Some of these questions are plants and some were actually asked. If you've got any questions you'd like answered about the project, why don't you go pose them in the wiki
- Why actually give physical machines? Why not just give shell accounts?
That's certainly an avenue worth exploring and many of the
tasks would work fine that way, but I want to also extend the
tutorial into box administration tasks that can't be done on a
machine that's not yours. Also, I think that physically giving
someone a computer with a puzzle in it, is more curiosity inducing
than a shell account.
- Why do we want kids to become hackers?
When I say hacker I'm using the preferred
definition. The bad people are best called crackers
- Can I have one of the computers?
I'm mostly just giving them to youths I know at this point,
but email me and maybe we can figure something out.
- How do I get past task X? Is there a walk-through?
All the answers can be found in the design wiki, but you'd
almost certainly be better off if you would ask the person who
gave you the machine. They might be able to give you a good clue
that helps you to find the answer on your own.
- Why do you assume the command line is better than graphical?
I'm not saying it's inherently better. I have a mouse on my
desk, and I use it at least once a day. The understanding one
gains while learning to use a command line and exposure to the
exhilaration of discovery are the real goals. Command line UNIX
is just a means to that end.
- Why not Xxxx (operating system, shell, computer, etc.)?
Mostly because I'm working with what I know. The actual tasks
should remain fairly constant across any UNIX. I'll probably put
Debian or Red Hat on the boxes because all distros are basically
the same once you get past the religious wars.