[MN-dip] mn_std01 Complete!
Chris Williams
chris at rgbscan.com
Fri May 18 17:18:22 CDT 2007
I don't have anything to compare it with, but the MUST_ORDER seemed very
restricting and caused me to miss a turn as I had ordered all my units
to hold just so I could send press, and then the deadline caught up with
me before I had a chance to change the orders. Mostly my mistake, but it
would have been a "late power" rather than a total blunder if MUST_ORDER
was turned off.
Chad Walstrom wrote:
> "Christian Herro" <christian.herro at gmail.com> wrote:
>> * In the end, I worked with Germany and Turkey because they were
>> excellent communicators, they would send multiple emails until we
>> had everything figured out. Many of the other powers only sent one
>> or two emails, which made it difficult to coordinate with them.
>
> Do you think this might have been because of the FTF_PRESS restriction,
>
> * No press after the deadline has passed
> * No press during adjustment phases
>
> and the MUST_ORDER restriction?
>
> * No press until the first order is turned in
>
> This hedges in a player pretty tightly. The goal of MUST_ORDER was to
> discourage late orders. Obviously, it only discourages it, rather than
> prevents it. Practically speaking, it's probably one of the tougher
> rules on players. Were I to participate in a game, I would request the
> MUST_ORDER be excluded. It doesn't model FTF play, anyway.
>
> Chad
>
> _______________________________________________
> MN-dip mailing list
> MN-dip at ry4an.org
> http://ry4an.org/mailman/listinfo/mn-dip
>
More information about the MN-dip
mailing list