[MN-dip] For the diplomacy judge game, someone needs to make some solidsuggestins, so I propose the followin

shadow9600 shadow9600@mac.com
Thu, 15 Apr 2004 22:52:02 -0500


So, if I put in my move orders, can I submit new orders to replace the 
previous ones as long as it is within the timeframe?

Also, I think Ry4an had some good links as to where to learn how an 
online game is played, can you please send those links to the list 
again?

Another question, how do people keep the game map straight? Do you have 
one setup and just make all the moves each turn, or do people tend to 
do everything in their heads? Or is something sent back to you showing 
you where everyone moved? It's be great to get a map back every turn, 
but I doubt that is how the systems work. Also, how do you control when 
you can talk to the other players?

I'm sure I'll have additional questions as we get further into this...

Thanks in advance,

Louis

On Apr 15, 2004, at 3:46 PM, Jim Swift wrote:

> Tom wrote:
>>> For game parameters, I suggest:
>>>  Move    clock 1410 min 12.00 next  71.00 grace  48.00 delay 0.50
>> days -mTWTF-
>>>  Retreat clock   -1 min  0.00 next  47.00 grace  24.00 delay 0.50
>> days -mTWTF-
>>>  Adjust  clock   -1 min  0.00 next  47.00 grace  24.00 delay 0.50
>> days -mTWTF-
>
> This is pretty standard.  However, I find the 2 days for
> retreats/builds is often just dead time.
>
> I counter-propose this change:
> Move    next  83.00
> Retreat next  36.00
> Adjust  next  36.00
>
> In English, that's 3.5 to 4 days for moves, 1.5 days for
> retreats/adjustments.  It works out about the same, but you get extra
> time for moves (the fun part) while the bookkeeping phases are
> expedited.  It's similar to how FTF works.
>
> Jim
>
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