[MN-dip] For the diplomacy judge game, someone needs to make some solidsuggestins, so I propose the followin
shadow9600
shadow9600@mac.com
Thu, 15 Apr 2004 22:52:02 -0500
So, if I put in my move orders, can I submit new orders to replace the
previous ones as long as it is within the timeframe?
Also, I think Ry4an had some good links as to where to learn how an
online game is played, can you please send those links to the list
again?
Another question, how do people keep the game map straight? Do you have
one setup and just make all the moves each turn, or do people tend to
do everything in their heads? Or is something sent back to you showing
you where everyone moved? It's be great to get a map back every turn,
but I doubt that is how the systems work. Also, how do you control when
you can talk to the other players?
I'm sure I'll have additional questions as we get further into this...
Thanks in advance,
Louis
On Apr 15, 2004, at 3:46 PM, Jim Swift wrote:
> Tom wrote:
>>> For game parameters, I suggest:
>>> Move clock 1410 min 12.00 next 71.00 grace 48.00 delay 0.50
>> days -mTWTF-
>>> Retreat clock -1 min 0.00 next 47.00 grace 24.00 delay 0.50
>> days -mTWTF-
>>> Adjust clock -1 min 0.00 next 47.00 grace 24.00 delay 0.50
>> days -mTWTF-
>
> This is pretty standard. However, I find the 2 days for
> retreats/builds is often just dead time.
>
> I counter-propose this change:
> Move next 83.00
> Retreat next 36.00
> Adjust next 36.00
>
> In English, that's 3.5 to 4 days for moves, 1.5 days for
> retreats/adjustments. It works out about the same, but you get extra
> time for moves (the fun part) while the bookkeeping phases are
> expedited. It's similar to how FTF works.
>
> Jim
>
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