[MN-dip] For the diplomacy judge game, someone needs to make some solid suggestins, so I propose the followin

Ry4an Brase ry4an@ry4an.org
Thu, 15 Apr 2004 11:21:57 -0500


I know we've got some folks playing this time who've not played online
before so I'll translate from judge jargon to english inline below.
I'll slip my votes in below to so as to increase the confusion level.

On Thu, Apr 15, 2004 at 10:55:53AM -0500, Tom Woodhouse wrote:
> For the diplomacy judge game, someone needs to make some solid
> suggestins, so I propose the following which I hope we will vote yes or
> no on:
> 
> 
> 1.  full disclosure of Identities?  Yes or No

We'll know which people are playing, but should we know who is playing
which power?

>      I vote yes

Ry4an is fine going either way on that one.

> 2.  Do you folks accept the below game parameters?
>         I vote yes

Ry4an votes yes, but would rather see the move clock turned to ---W----
or something similar because it's easest for me to remember when my
moves are due if they're always do on the same day of the week.  I will,
however, play these settings if they're preferred by the rest.

> 
> For game parameters, I suggest:
>   Move    clock 1410 min 12.00 next  71.00 grace  48.00 delay 0.50 days
> -mTWTF-

Move orders are generally due at 11:30pm.  Move orders are never due
less than 12 hours after the previous phase.  Generally move orders are
due 3 days after the previous turn as completed.  You can be up to 72
hours late with your move orders without being considered abandoned.
Move orders don't process until 30 minutes after everyone has submitted
them (to give you a quick chance to panic and change them to something
else).  Move orders can be due any time Tuesday through Friday or Monday
after noon.

>   Retreat clock   -1 min  0.00 next  47.00 grace  24.00 delay 0.50 days
> -mTWTF-

Retreat orders are generally due any time of day.  Generally retreat
orders are due 2 days after the previous turn as completed.  You can be
up to 48 hours late with your retreat orders without being considered
abandoned.  Retreat orders don't process until 30 minutes after everyone
has submitted them (to give you a quick chance to panic and change them
to something else).  Retreat orders can be due any time Tuesday through
Friday or Monday after noon.

>   Adjust  clock   -1 min  0.00 next  47.00 grace  24.00 delay 0.50 days
> -mTWTF-

Build orders are generally due any time of day.  Generally build
orders are due 2 days after the previous turn as completed.  You can be
up to 48 hours late with your build orders without being considered
abandoned.  Build orders don't process until 30 minutes after everyone
has submitted them (to give you a quick chance to panic and change them
to something else).  Build orders can be due any time Tuesday through
Friday or Monday after noon.

>    Access:  Any-site, Level: Any, Moderated, Dedication: -1000.

Anyone can play.

>   Variant:  Standard.

Good old standard map and rules.

>     Flags:  NoNMR, NoProxy, DIAS.

NoNMR = if someone is very late they get kicked from the game and the
game is stalled until a replcaement can be found

NoPoxy = you can't give control of your units to another player

DIAS = every surviving player must be included in a draw

>    xFlags:  HomeCentres, Concessions, Max Absence: 15.

HomeCentres = you can only build in your home centers

Consessions = everyone is allowed to concede the game to a single player

Max Absence = players can take up to 15 days off from the game without
getting the GM to help them do so.

>     Press:  White, Partial Allowed, No Fake.

You can send broadcast messages to anyone, or private messages to any
number of players, but they will always know by whom the message was
sent.

>     Press Restrictions: 
>   Power Assignments: By Preference List Only.

Everyone will provide a list of the powers they like to play and the
judge will automagically pick a "fair" alotment of the powers.

>   Winning Centers: 18.
> 
> This all means that diplomacy lasts up to three days, up to two days
> for retreats and builds, deadlines fall only on weekdays, we can press
> each other as we want but our own identity is known to whomever we
> press.  For example, I can send a note to England and when England gets
> the note, he knows it comes from me.
> 
> 3.  I suggest we call the game somthing like:  MN2004.  yes or no?
>      Yes for me.
> 
> 
> 
> By the way, for full disclose, an on-line dip friend will be mastering
> this game.  He and I  are playing a game together now.  He stabbed me
> about two moves ago, and I am in middle of throwing the game to another
> player to make a solo (the other player will make a solo, I will lose as
> will our proposed master.  I'm dragging him down with me.)   The game is
> clgfp1 on USVG.  He is Austria, I am Italy, and I'm throwing to England.
>  His name is Karlis Povisils - a highly rated player.  

-- 
Ry4an Brase - http://ry4an.org