[MN-dip] Thanks to all who played

Jim Swift jamesthebruce@blackhole.com
Mon, 1 Mar 2004 08:59:50 -0600


Ry4an wrote:
>>I like the source too, I just figure that if we don't have, in
advance,
>>a policy for what to do if the source closes we'll have the same
>>running-down the clock occurances we have now=2E  If the goal is to
avoid
>>them we pretty much either have to
>>
>>    1=2E play somewhere that doesn't close
>>    2=2E have a pre-arranged place to move on closing
>>    3=2E have a prior agreement to continue the game "someday"
>>
>>Option 2 is, in my eyes, unworkable=2E  Option three seems like a real
>>nod/wink cop-out as we all know the odds of us ever reconveniening
are
>>incredibly remote=2E  Thus I proposed option 1 largely by default=2E=20
Do you
>>think we can say option 3 is policy with a straight face=3F

A good diplomat could say it with a straight face=2E=2E=2E

Look, if the game is billed as a 6 hour game, and you start it at
10am, then it should run until 4pm, but go a little long and hit 5pm=2E
I doubt it will ever run to 9pm=2E  Some of the players will have plans
in the evening and will leave and proxy their units=2E  Some will get
bored and start doing erratic things, throwing the game to someone=2E=20
If you ever got to 8:30pm, you're looking at two or three players
slugging it out with a bunch of proxy units=2E  If they can't work it
out by then, I have little sympathy for them, and a final result of
"unfinished" works for me=2E  (Or, to borrow from Mystic Lake, we could
say "the house wins=2E")

Yes, we should have a policy, just in case=2E  But I say the case will
be sufficiently rare (I bet never) that we shouldn't move heaven and
the Source to fix something we don't know is a problem=2E

Jim