[MN-dip] Thanks to all who played
Ry4an Brase
ry4an@ry4an.org
Sun, 29 Feb 2004 22:35:37 -0600
On Sun, Feb 29, 2004 at 09:57:15PM -0600, Jim Swift wrote:
> Ry4an wrote:
> > So to summarize my modification of the proposal is:
> >
> > 1. Start at 10am
> > 2. Have no fixed ending time, but have "no-shame" for leaving after 7pm.
> > This would likely include beginning the game somewhere with no fixed
> > ending time.
> > 3. Allow departing players to proxy units, provide standing orders, or
> > enter standing orders.
> > 4. Optionally and periodically: Discount the six centers owned by the
> > smallest players.
>
> A few comments:
> On point 2, with a stroke of the pen you changed it from a 6 hour
> commitment to a 9 hour commitment. That's a 50% increase. Are folks
> ok with that? I fear the impact to our attendance of requiring the
> evening. And that's quite a bit to swallow for new folks. (We just
> got our first 7 player game after a year of
> trying -- don't want to scare everybody away.)
>
> Also, I fear the "legislature effect" -- if we say it's a 6 hour game, it will
> take 6 hours and 15 minutes to come to a resolution. If we say it's a 9 hour
> game, it will take 9 hours and 15 minutes to a resolution.
That's an excellent point. I'm up for 6 hours or 9 hours or whatever.
Do any of the 30+ people on this mailing list who have never said
anything have a preference? You're already not attending, but would you
be even less likely to attend if games were 10am 'till 7pm?
> On point 3, you have "provide standing orders, or enter standing
> orders," which looks like the same thing. Was one of those meant to
> be "go civil disorder?"
Absolutely it was supposed to be civil disorder.
> Re: what happens if the Source closes, I say record the state of the game and
> consider the game unfinished until it can be rescheduled (if ever) between the
> players still involved. Remember, these aren't tournament games -- they don't
> absolutely have to be resolved. (I do like playing at the Source.)
I like the source too, I just figure that if we don't have, in advance,
a policy for what to do if the source closes we'll have the same
running-down the clock occurances we have now. If the goal is to avoid
them we pretty much either have to
1. play somewhere that doesn't close
2. have a pre-arranged place to move on closing
3. have a prior agreement to continue the game "someday"
Option 2 is, in my eyes, unworkable. Option three seems like a real
nod/wink cop-out as we all know the odds of us ever reconveniening are
incredibly remote. Thus I proposed option 1 largely by default. Do you
think we can say option 3 is policy with a straight face?
--
Ry4an Brase - http://ry4an.org