[MN-dip] Thanks to all who played
Jim Swift
jamesthebruce@blackhole.com
Sun, 29 Feb 2004 21:57:15 -0600
Ry4an wrote:
> So to summarize my modification of the proposal is:
>
> 1. Start at 10am
> 2. Have no fixed ending time, but have "no-shame" for leaving after 7pm.
> This would likely include beginning the game somewhere with no fixed
> ending time.
> 3. Allow departing players to proxy units, provide standing orders, or
> enter standing orders.
> 4. Optionally and periodically: Discount the six centers owned by the
> smallest players.
A few comments:
On point 2, with a stroke of the pen you changed it from a 6 hour commitment to
a 9 hour commitment. That's a 50% increase. Are folks ok with that? I fear
the impact to our attendance of requiring the evening. And that's quite a bit
to swallow for new folks. (We just got our first 7 player game after a year of
trying -- don't want to scare everybody away.)
Also, I fear the "legislature effect" -- if we say it's a 6 hour game, it will
take 6 hours and 15 minutes to come to a resolution. If we say it's a 9 hour
game, it will take 9 hours and 15 minutes to a resolution.
On point 3, you have "provide standing orders, or enter standing orders," which
looks like the same thing. Was one of those meant to be "go civil disorder?"
Re: what happens if the Source closes, I say record the state of the game and
consider the game unfinished until it can be rescheduled (if ever) between the
players still involved. Remember, these aren't tournament games -- they don't
absolutely have to be resolved. (I do like playing at the Source.)
Jim