[MN-dip] Re: MN-dip digest, Vol 1 #65 - 2 msgs
James Kanne
jkanne@means.net
Wed, 04 Jun 2003 20:44:55 -0500
Hi,
Normally I'd delete the previous message's but in this case they should be there for
reference.
One, July will be out for me in any case, so disregard my objection to the date.
Two, victory conditions. 15 is OK, 14 for a draw could be messy; what happens when a
6 unit power gets excluded from a draw? I'll play under what ever is given, and this
could be interesting as long as everyone understands what could happen.
Just what are the time controls? Do you limit the time per move to 15 minutes? and
one last question, these games last for hours, (you did mention "food for thought")
are there munches available at the Source or can we bring some to share. I could
bring a cheese and sausage platter if it is all right.
James
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> Today's Topics:
>
> 1. Re: July (Jim Swift)
> 2. Victory conditions (Jim Swift)
>
> --__--__--
>
> Message: 1
> From: "Jim Swift" <jamesthebruce@blackhole.com>
> To: <mn-dip@ry4an.org>
> Date: Mon, 9 Jun 2003 21:25:53 -0500
> Subject: [MN-dip] Re: July
>
> Finally checked my schedule. For Saturdays in July, I'm available the 5th and
> the 26th.
>
> Jim
> ----- Original Message -----
> From: "Ry4an Brase" <ry4an@ry4an.org>
>
> > I've no object to games early in the month in general, but July would be
> > difficult for me. I've got all-weekend plans the first, second, and
> > third weeks end of July, and indeed the 26th & 27th of July is the only
> > weekend I'd be available.
> >
> > As for August, I've got plans the 1st, 2nd, and 3rd weekends of that too
> > (I didn't know I so busy until I started listing occupied weekends,
> > yuck), could do a game on Saturday, August 2nd or the last 2 weekends
> > (23rd and 24th or 30th and 31st).
> >
> > That, of course, is just my schedule, and there's no reason I need to be
> > able to make all these games. However, for now I'd say the best very
> > tenative plans for me that would also include an early game would be:
> >
> > July: 26th or 27th
> > August: Saturday the 2nd
> >
> > On Wed, May 28, 2003 at 08:40:38PM -0500, James Kanne wrote:
> > > End of July is my big chess tournament, July 25-26, in Franklin. Any of you
> > > guys rated players? In any case I will not be going anywhere that weekend.
> As
> > > sort of a preemptive move here either early July or early August would be
> > > nice, if we need to plan far in advance now may be the time to plan such.
> > > Early August would mean the possibility of my daughter Jo coming as she
> would
> > > be home from college for a couple of weeks there. She did better than I did
> > > at Denver, of course that could be because she is much better looking than
> her
> > > Dad.
>
> --__--__--
>
> Message: 2
> From: "Jim Swift" <jamesthebruce@blackhole.com>
> To: <mn-dip@ry4an.org>
> Date: Mon, 9 Jun 2003 22:05:11 -0500
> Subject: [MN-dip] Victory conditions
>
> And in other news, I wanted to pitch something before the game and give you
> folks time to think about it.
>
> I thought the 15 center victory condition (versus the normal 18) worked well in
> our last game. One drawback Ry4an pointed out at the time: it makes a 2-way
> draw all but impossible. (Though he noted it's really hard to pull off anyway.)
>
> So I got to thinking. If 15 is a victory, then 14-14 (versus the normal 17-17)
> could be a two-way draw. Generalizing the principle leads to this (ta da):
>
> "A draw can be declared by disregarding 6 centers of the smallest power(s)."
>
> Example: Powers A, B, C, D have the following center counts: A: 13, B: 11, C: 6,
> D: 4. To declare a draw, all 4 of D's centers and 2 of C's centers are
> disregarded. The "survivors" are A, B, and C, who then vote to declare the
> draw, shared amongst themselves. Power D is excluded from voting and sharing in
> the draw.
>
> Example 2: Same as above, but powers C and D are tied at 5 apiece. The
> disregarded centers are shared evenly between C and D at 3 apiece. Therefore
> all powers are included in the draw.
>
> WHY?...
>
> Now, aside from trying to achieve some kind of mathematical "completeness" to
> the 15 center victory condition, why on earth would we want to do this?
>
> 1. Makes a 2-way draw possible. Granted, not the most exciting reason. But
> more importantly...
> 2. Removes the need for the large powers to go around and completely eliminate
> the smaller powers about two thirds the way through the game.
>
> I suspect the latter effect will jazz up the end game, changing it from a "mop
> up" operation (a desultory march to an inevitable conclusion) to something near
> as exciting and fluid as the beginning of the game.
>
> Well that's it. I e-discussed this at length w/ Ry4an, and, well, he's cool to
> the idea. So if you're cool too, don't be afraid, you're in good company.
>
> Food for thought; see you at the game.
> Jim
>
> --__--__--
>
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> End of MN-dip Digest