[MN-dip] Victory Conditions

jfinn@LL.net jfinn@LL.net
Fri, 16 May 2003 20:24:52 -0500


That'd change the rush-to-victory point - could be fun. :)

-Jason

On 16 May 2003 at 12:08, Jim Swift wrote:

> May 25 is coming, and I'm greatly looking forward to the game.
> 
> I was thinking about victory conditions.  In a six hour game, it's
> hard for us to get to an 18-center victory.  There's been discussion
> of doing something along the lines of Manus' ARMADA Regatta rules, in
> which the number of centers needed declines as the game proceeds. 
> Latest version I believe is here:
> http://www.diplom.org/armada/2003/rules.html (see II. Tournament
> System)
> 
> I point out there is a difference between them and us -- they are
> trying to shorten the game in general, without fixing an exact time
> limit; we have a fixed six hour game.  (FYI, we got to about 1907 in
> our last game.)
> 
> Given this, and in the interest of simplicity, I propose we simply
> adopt 15 centers as our solo victory condition.  (Note I'm ignoring
> other provisions in Manus's rules.)  Coming up short would continue
> to be declared a Draw-Including-All-Survivors.
> 
> ???
> Jim Swift
> 
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